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Empathy and HCD >
6 The Process
1. What is the problem?
"Why: The primary purpose of design challenge is to set the stage for
empathy. It gives students direction and helps instructors coordinate
empathy experiences that contain human needs."
2. Empathy
"WHAT
is empathizing? [many comments on empathy]
Empathy is the foundation of a human-centered design process.
To empathize, you:
- Observe. View users and their behavior in the
context of their lives.
- Engage. Interact with and interview users
through both scheduled and short ‘intercept’ encounters."
- Immerse. Experience what your user experiences.
"
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generally the starting point
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encourages students to ask great questions
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learn about the audience for whom you are designing
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collect examples of other attempts to solve the same issue
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identify existing obstacles
"The
goal of the empathy mode is the following:
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Stories about people, their actions and their motivations
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Artifacts (photos, drawings, quotes) that capture people, the environment,
maps of movement through a space, etc.
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Deep insights revealed through these stories and artifacts"
dschool:
Empathy - WHAT is it?
Depending on the depth that you want to get to, there are multiple activities,
projects, lectures and stories to deploy when teaching and/or introducing
empathy. The Wallet Project and Oral Hygiene Project are two good short
introductions to the importance of human-centered design.
EMPATHY ACTIVITIES AND CHALLENGES BASED ON SKILL LEVEL
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LEVEL 1
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1. Open-ended Questions
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2. Video observation
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LEVEL 2
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LEVEL 3
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LEVEL 4
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1. Powers of 10
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2. Community map
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3. Surveys
Empathy Maps - See Page
Empathy Maps
[Do an empathy map for people who may want to take part in and Empathy workshop.]
What Does an
Empathy Map Look Like? An empathy map consists of a simple face surrounded by six sections:
1. Think & Feel 2. Hear 3. See 4. Say & Do 5. Pain 6. Gain
3. Define
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redefine the deeper roots of the
issue based on new knowledge from empathy
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determine what will make this project successful
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identify the needs and motivations of end-users
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4. Ideate
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generate as many ideas as
possible to serve these identified needs
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log your brainstorming session
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(Video Brainstorming)
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do not judge or debate ideas as this limits creativity
5. Prototype
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build a representation of one or
more of your ideas to show others
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combine, expand, and refine ideas
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create multiple drafts
6. Test/Feedback
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feedback - test the
prototype to see how well it meets user needs. Use new information to
iterate and improve the prototype.
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seek feedback from a diverse
group of people including end-users
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review the objective and determine if the solution met its goals
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avoid consensus thinking and ownership of ideas
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discuss what could be improve
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